WotLK leaks
WotLK 18 Comments »
Update: This little picture on the left is Titan’s Grip from WoW: Trading Card Game. Hint hint?
I was wondering for a while if I should write this post since it’s not official info, but considering that this information flows all around the internet, I think I’m cool with it. I’m not going to post source of that information, but it’s not hard to find :P. I used to be quite skeptic about so-called leaks, until some time ago when we had some leaked information about patch 2.4 (I think it was) that turned out to be, partially, real. So yeah, all of that is pretty early stage of development and will probably change few times, but overall the ideas are here.
Before I start talking about 51 pointers and other new talents, I’d like to cover what is apparently changed, and there is quite a lot of changes. First of all - holy jeebus protection! I remember posting after patch 2.0 and before TBC about protection being offspec unfriendly and how everyone and his dog will be arms/fury as it used to be on 60. Well, it looks like it finally got to the devs, protection 0-21 looks really really sexy. I’m not going to copy-paste the notes from the leak (again, if you want the source, it’s not hard to find at all *cough* wikidot *cough* ok… where were I…), but I’ll instead try to list them in a more compiled way to fit them all here. So the changes to prot as far as I embrace them are:
- Bloodrage changed: now gives 25/50% more rage on bloodrage.
- Defiance changed to Incite, now gives 5/10/15% increased critical chance on heroic strike, cleave and thunderclap, swapped places to tier 2 instead of toughness, the extra 15% threat is now built into def stance without any talents.
- Anticipation changed to 1/2/3/4/5% extra dodge, swapped to tier 2 instead of shield specialization.
- Last Stand cooldown reduced to 2 minutes (!!!)
- Improved Shield Block now two-pointer reducing cooldown of shield block by 5/10 seconds, there are more Shield Block changes, but that’s not something I want to talk about (PvE lawl!)
- Improved Disarm - reduce the cooldown of disarm by 5/10/15 seconds and increase damage done on disarmed target by 4/7/10%!
- Concussion Blow - cooldown reduced to 30 seconds, now also deals 25% attack power as damage and generates ‘high threat’.
What’s also worth to highlight is that Shield Bash is supposed to deal 20% attack power as damage and Shield Slam is now a trainable ability (replaced with some boring PvE ability - ding! - we just got a trainable offensive dispell)! Overall those changes makes me feel happy in the pants, even if I won’t get as high as 21 in prot, I might pump 18 points into it, having on-demand 10% damage boost against nuked target for your whole team on arena can redefine the way warriors work in 5v5, add last stand on 2 minutes cooldown as a counter to flash nukes and we are home. Trainable Shield Slam and Shield Bash dealing damage can be a good counter for disarms while not having weapon mastery, got disarmed when finishing someone? Shield Slam fucker while screaming THIS IS SPAR… well, you get the idea.
Next on the list - Fury changes… Read the rest of this entry »
Terhix