Wrath of the Prots?

WotLK 6 Comments »

Many things hint that tank gear, or block value to be exact, is going to get changed - a single stat for healers and dps casters, same hit, crit and haste ratings for melee and casters as well as changes to crushing blow. Blizzard wants Warriors and Death Knights to share gear, and block value would be useless for tanking DK, so it’s very likely that block value will be removed from tanking gear, while the block value gain from strength will get increased.

Now I’m not a fan of shield block in PvP, but considering the highest damage attack prot warrior gets - shield slam - scales with block value, this means you could do pretty good shield slams in PvP gear, good thing considering Shield Slam becomes trainable. But there is more, Shield Bash dealing damage equal to 20% attack power, Concussion Blow dealing damage equal to 25% attack power and Shock Wave - cone aoe stun, also dealing 25% attack power as damage. Overall the damage a prot warrior can deal is going up greatly, but it’s still not enough to compete with other classes, a prot warrior in PvP has to look for his chances elsewhere.

The most important PvP utility one can see in new protection tree is Safeguard, looks like Blizzard is actually learning few thing from Warhammer Online - Safeguard 3/3 makes charge, intercept and intervene break roots and snares, as well as gives a 60% damage reduction for 6 seconds on a target affected by Intervene. That’s huge, it’s pretty much undispellable pain suppression on a 30 seconds cooldown.

Another thing is Shield Slam for it’s offensive dispel utility, just like the hunter’s arcane shot, what’s good about Shield Slam is that you don’t have to choose between doing damage or dispelling, you do them both. Taking down an absorb shield, bloodlust or blessing of freedom, it might not be the spec defining ability, but definitely worth to be mentioned.

I’d say that Devastate can fall into the same category, as far as it’s a PvE move, having 5 sunders stacked on a target in PvP does increase the damage done by every melee guy in the group a lot. Now with Shield Break disarming enemy shield (if the target has one) and Improved Disarm increasing target’s damage taken by 10% you can contribute to your team’s damage done without actually doing damage.

And finally, last but not least, the stuns - a single target one every 30 seconds and cone-aoe one every 45 seconds, put in extra intercept or revenge stun if specced and you can make some people cry. Prot warrior can be finally a viable alternative in PvP as a group support / CC / debuff kind of guy.

Terhix

Totems castable under silence

WotLK 11 Comments »

Koraa, Class Designer:

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Thanks, Ollie.

Source. Not a revolution for totems maybe, but every bit helps I guess.

Terhix

Kalgan on spell damage and healing gear

WotLK 1 Comment »

MMO-Champion posted this quote today, which comes from UK PC Gamer article about WotLK:

PC Gamer: What else is changing?
Tom Chilton (Kalgan): We’re also going to be doing away with spell-damage only type gear. We’ll be moving to a system that, as part of your talents, will let players convert healing into spell-damage and vice-versa as part of their talents. That way they can use the exact same gear, but their talents just adapt what it does.”

That pretty much confirms the information leaked from alpha some time ago.

Terhix

PvP sets to have distinct look in WotLK

Arena, Gear, WotLK 3 Comments »

Off-topic Update: You can now choose the old ‘classic’ theme of the blog right in the footer, this will require you to have cookies enabled in the browser.

In Blizzcast Episode 3 Jeff Kaplan is discussing dungeons and raids in WotLK, what got my attention however is this quote:

Bornakk: Will gear sets differ in look or bonuses between the two dungeon versions?
Jeff Kaplan: The art will probably look a little bit different between the two dungeon sets, meaning the 10 and the 25 person version. It might be things like a different color version of the same armor or the higher level, the 25 person content, might have more particle effects, so something along those lines. Something that I am excited to talk about is that the PvP armor will be different from the PvE armor entirely in looks and colors this time.

Good news, assuming the PvP sets are not going to be Sunwell “quality” and they actually make distinct sets for each class, not type of armor. I so hated horde warriors back in the day since they had their own set of armor (and it was awesome one), while I had to wear paladin “golden boy” stuff on my human warrior. That was one of the reasons why I rerolled Orc before TBC - those shoulders were just awesome, and we all know that in the end it’s all about the looks :P.

Terhix

The end of healing gear and tanking overhaul?

WotLK 7 Comments »

Reading the not-so-official forums about WotLK alpha, I’ve jumped into two interesting topics - first dealing about Shield Block changes and second about the lack of +healing.

First things first - as I’ve wrote in my previous post, Shield Block (the ability) is getting changed, now increase the chance to block to 100% and damage blocked by 100%, works only on one block. It has 30 second cooldown, 20 talented. This is a huge change for tanking as shield block with two charges is today’s way of dealing with crushing blows, without it warriors are going to eat crushing blows just as everybody else.

Or are they? It seems that in current alpha build crushing blows are removed from the game. Death Knight, which is supposed to be a new class capable of tanking, can’t use shields, which means no shield blocks, which means DK would have to eat crushing blows just as feral druids, making it hard for DK to become anything more than an offtank. With crushing blows removed not only DKs and feral druids can sleep well, but it will be also possible to tank without any def gear at all, just get 200+ resilience (or how much will be required at 80 for 5%) to become crit immune. This will also make it much easier for non-prot specced warriors to tank.

Another thing that looks interesting is lack of pure healing gear. It seems that Blizzard is taking a turn after Warhammer and AoC, and tries to make healers a bit more universal - as Paul Barnett of Mythic says, nobody stays behind, everybody fights. This will make itemization much much simpler, there are still things that have to be solved, like the need of mp5, spirit and spell hit for different casters. Also, it doesn’t take an Einstein to realize such a change would have huge impact on arena PvP. Currently healers can be near to immortal as long as they have mana, maybe not that much in 5v5 where a right amount of CC is enough to nuke someone down, but having half hour fights against warrior/druid teams in 2v2 is not really my definition of having fun. If this goes live, DPS/healer vs DPS/healer in WotLK should be much shorter thanks to both healers having less healing and being better at assisting with dps. Survivability in arena should be more than just healing. Also, this will help with the headache of healers having to farm complete different sets when respeccing, not to mention solo farming / doing dailies and what not.

Whether those changes are just speculations, and if they make it into live we will have to see, but it’s more than interesting to see so heavy changes being discussed.

Terhix


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