Apparently armor penetration is going to be changed to a rating which will give people % armor penetration. I’ve just read last post on World of Ming, and boy does he have any idea how the armor works?

This is a great, great balance change. Corrently armor penetration is incredible vs clothes, worthless vs heavy armor. With the same amount of armor penetration stats, warriors get a much bigger damage boost on a rogue, than the rogue hitting him back. By changing armor penetration into percentage will allow both classes to benefit from the stat equally.

ORLY? Took me one minute to calculate. Let’s take 50% reduction on 3000 armor:

Armor reduction without reduction: 22.13%
Armor reduction with reduction: 12.44%
DPS increased by 12.44%

And same 50% reduction on 10000 armor:

Armor reduction without reduction: 48.64%
Armor reduction with reduction: 32.14%
DPS increased by 32.14%

So, with this new “balanced” %-based formula, armor penetration will change it’s purpose from raping clothies to raping plates, equally benefiting my ass.

Terhix