The end of healing gear and tanking overhaul?
WotLK June 4th, 2008Reading the not-so-official forums about WotLK alpha, I’ve jumped into two interesting topics - first dealing about Shield Block changes and second about the lack of +healing.
First things first - as I’ve wrote in my previous post, Shield Block (the ability) is getting changed, now increase the chance to block to 100% and damage blocked by 100%, works only on one block. It has 30 second cooldown, 20 talented. This is a huge change for tanking as shield block with two charges is today’s way of dealing with crushing blows, without it warriors are going to eat crushing blows just as everybody else.
Or are they? It seems that in current alpha build crushing blows are removed from the game. Death Knight, which is supposed to be a new class capable of tanking, can’t use shields, which means no shield blocks, which means DK would have to eat crushing blows just as feral druids, making it hard for DK to become anything more than an offtank. With crushing blows removed not only DKs and feral druids can sleep well, but it will be also possible to tank without any def gear at all, just get 200+ resilience (or how much will be required at 80 for 5%) to become crit immune. This will also make it much easier for non-prot specced warriors to tank.
Another thing that looks interesting is lack of pure healing gear. It seems that Blizzard is taking a turn after Warhammer and AoC, and tries to make healers a bit more universal - as Paul Barnett of Mythic says, nobody stays behind, everybody fights. This will make itemization much much simpler, there are still things that have to be solved, like the need of mp5, spirit and spell hit for different casters. Also, it doesn’t take an Einstein to realize such a change would have huge impact on arena PvP. Currently healers can be near to immortal as long as they have mana, maybe not that much in 5v5 where a right amount of CC is enough to nuke someone down, but having half hour fights against warrior/druid teams in 2v2 is not really my definition of having fun. If this goes live, DPS/healer vs DPS/healer in WotLK should be much shorter thanks to both healers having less healing and being better at assisting with dps. Survivability in arena should be more than just healing. Also, this will help with the headache of healers having to farm complete different sets when respeccing, not to mention solo farming / doing dailies and what not.
Whether those changes are just speculations, and if they make it into live we will have to see, but it’s more than interesting to see so heavy changes being discussed.
Terhix
June 5th, 2008 at 5:18 pm
I read that to, and concerning the crushing blow removal, it seems to me that every protection warrior/paladin and the death knight, will be replaced by a tank druid. As they got like 70% more armor and up to 40% dodge if not more.
Even though the Warriors and Paladins got block and parry, will it equalize the druids armor and dodge?
June 5th, 2008 at 5:46 pm
If they are doing so heavy changes, I don’t see why can’t they touch druids a bit.
Plus it seems that at least DK is going to be better at tanking spell-damage bosses with anti-magic shield.
June 5th, 2008 at 10:09 pm
Thought I read something about resilience only functioning if you are flagged for pvp. Not working inside instances in WotLK.
“PVP * Resilience - Resilience will no longer function inside of instances. Only if you are flagged PVP in the real world, BG’s, and Arenas”
June 5th, 2008 at 10:58 pm
Yeah, seen that as well. It makes sense since resilience gear could make def gear obsolete for tanks, half of the arena set and bam - you are crit immune, now stack sta/agi/parry rating/whatever.
June 6th, 2008 at 8:38 pm
I head that they are going to remove res, so the 200+ res story will not work
June 6th, 2008 at 9:05 pm
They are not going to remove resilience, it would totally break arena balance. They can however make it work only in PvP.
June 9th, 2008 at 3:48 pm
[...] pretty much confirms the information leaked from alpha some time [...]