How to be successful in arena as a warrior?
Arena, Enchants, Gear, PvP, Talents April 10th, 2008Warning, HUGE blog.
Name: Get a cool and short name, like Leh or Lemo, so people can armory or remember you easier. Thus, getting some attention and maybe a good healer.
Racials: Gnomes, Orc, Tauren, or reroll. Every little advantage helps… like getting out of the frost nova, resisting the intercept stun, or winning a match with 100 hp.
Hotkeys: You need them. Read previous blogs.
Macros: I personally use only 3 macros.
1. /equip “your shield here” /equip “your 1hander here”
2. /target focus /cast intercept(rank5)
3. /cast defensive stance /equip shield /cast spell reflect /equip 1hander
Internet Connection and Computer: Get good ones because graphical or internet lag will cost games.
Addons: NECB, a cool down count (I use OmniCC), a focus frame mod, and Proximo.
Weapon choice: Mace/Swords for 2s, 3s. Most prefer maces. Sword is probably better with a shaman.
Talents: 35/23/3 or 33/28, I’d socket Crit for either of the build because “burst is king.” I went crit and this is my build http://www.wowhead.com/?talent=LV0xdGbqMhkbZVVzu0xRZc.
Gear/Enchant: Highest item level value per slot. IE 5 strength + 4 crit rating gem > 8 strength gem or 8 critical gem. 24 ap and minor speed meta gem + Surefooted boots enchant. 15 resilience > 6 stats. Executioner for 2hander and Mongoose for 1hander with 12 resilience to shield. I think I’ve covered the important ones.
Gems: I’d like to go over why Critical Strike Rating gems are better in arena than Attack Power gems. First, most of your burst is from intercepting a target, a white swing, then Mortal Striking and Whirl winding. If you take a look at this scenario, attack power helps white swing the most and is reduced on MS or WW because of AP normalization. However, critical strike rating helps all 3 attacks equally. The key word is “burst.” There’s a higher chance of you and/or your team down a target if you get critical hits (especially 2 or 3 in a row) on your target. If your white swing crits then you’d have blood frenzy or flurry for the next few attacks. Critical strike rating helps with other special attack such as hamstring, pummel, and execute. Maybe you’ll do 20 damage less each swing or 500 less damage after a match is over, but it’s the crit that wins games.
Professions: Jewel crafting and Enchanting for 24 attack power and 12 critical strike rating gems along with +4 all stats to each ring. Every little advantage adds up.
Cup of Shut the Beep Up: In case you lose you won’t be able to make up some excuse why you sucked or blame your team mate. Remember, you can’t arena alone. I prefer water in this case.
Duels: Dueling is not PvP? It helps a ton with reflexes, teaches you how to adapt to certain situation, and how certain classes react to you. If you got some time waiting for those 2on2 queues, try dueling. It gives you a better understanding of the other classes you don’t play.
Strategy: You need one against different make ups. For each of those make up you’ll need different strategy depending on what target they are on. For example, as a Arms Warrior/ Holy Priest vs Shadow Priest and Shadow step Rogue
If they are on my priest, I would stick on their shadow priest
Call for dispels whenever power word shield is up
I would pummel the mind blast
Intervene into hamstring / disarm rogue
Intercept back on the priest during a cast
If they are on me, I put on a mace and shield and reflect mind blast
Demoralize/Thunderclap/Mortal Strike/Overpower the rogue
Shield block if you have the extra rage
Go to berserker stance then intercept the priest if he mind blasts if you sucked and reflected something useless.
Disarm only if the rogue’s evasion is off.
Use your battle master’s trinket or fear to save yourself.
Winning = arena points/ratings
Losing = develop strategies, stop queuing because they are your counter-comp, or counter-comp back.
Counter-comp is part of the game, learn to adjust to it.
Counter spelling as a warrrior: (mainly for 2s/3s)
Regardless of what others say, you can lock down healers. We have a counter spell, the macro for it is
/target focus
/cast intercept(rank 5)
Always set a focus target during the match.
Work on your communication with your team so you can lock down a target longer.
Example: Warrior Mage Priest
“I’m going to get the first interrupt” your pummel interrupts holy light
“I’m going to counter-spell his next one” Mage counter spells Paladin’s flash of light
“I got the next one” I would use the focus/intercept macro and interrupt the heal
I then stand right next to the healer and wait for the stun to wear off so I can pummel while my teammates are beating down a target.
Here are some useful arena tips:
Say something when you’re going to pummel so your team don’t waste their interrupt
Spam Hamstring (Mace stuns) if your healer needs to peel off something
Shield reflect something useful
Call out “druid’s innervated, dispel or purge”“going to get sheeped, dispel”
Throw at the caster if you know they are going to drink
Be aware of your/healer’s position, put up raid icons so you can see them easier
Don’t disarm when the rogue is evasion’d unless you’re behind them/they’re stunned.
Innervate your team if you need to reposition/save yourself/teammate
Get anger management / imp hamstring/ imp overpower
Taunt pets to buy time for your healer to drink
Arms warrior can tank almost any heroic instances, being a good tank might help you play better when being focus fired (ie spam defensive abilities/trinket/health stones)
LoS sheeps/entangles if you think it’s coming
The shoulders, gloves, and throwing weapon are poor upgrades, get them last
Predict whether the druid is going to cyclone you or if the paladin is going to heal, run to them and get ready to pummel. You’ll need intuition or experience here
Get known by dueling/performing well in arena/or pay to play with top players and hope they notice you then people will want you on their team
If your target runs right next to a caster, be ready to quickly switch target and pummel
Hotkey everything, including your trinkets and macros
Pummel that frost bolt, lighting bolt, or mind blast. Why? you’re also stopping that ice lance, earth shock, or shadow word death.
Piercing Howl when people are bunched up.
Fear when something is about to die, offensively or defensively
Pummel, intercept, and then pummel can lock down casters
Post advice in comments and I’ll be sure to add to this list. Any other comments, suggestions, requests, or corrections are welcomed.
Leh
April 10th, 2008 at 9:43 pm
Hey good post
Where’s the love for undead fear/mind control immune? and the post 2.4 41/17/3 for 5v5?
Also I do straight agility on my 1h-er for some extra defense cuz when the 1h-er is out i’m not guaranteed to be beating on something for mongoose to proc
“Don’t disarm when the rogue is evasion’d unless you’re behind them/their stunned.” I think they have the same chance to dodge if you are behind the rogue, only parry/block matters with the front amiright?
extra random tip: taunt mage/hunter/lock pets when trap/sheep is coming. That pesky lag that makes your pummel go off even though you get sheeped anyways can work to your advantage cuz if the taunt goes off, the pet will come.
April 11th, 2008 at 3:12 am
“think they have the same chance to dodge if you are behind the rogue, only parry/block matters with the front amiright?”
Nah, that’s just for mobs. Players can’t dodge or parry attacks from behind.
April 11th, 2008 at 5:59 am
A very simple one for me which made a big difference to my performance was changing my vent so I didn’t need push to talk. Not having to press and hold a button whenever I wanted to say something made a world of difference to my ability to keep playing at full throttle while communicating with my team mates.
Mongoose on your 1h because mongoose procs a lot and 120 agi is massive. Even when you’ve got your shield on, I’d still be hitting something if it was in range
For disarming rogues with evasion up, save up 35 rage, intercept, switch and disarm while they’re stunned. If it’s a duel situation (or 1v1 at the end of a game) then a well timed fear->disarm can work too. Though I usually try to get range with piercing howl, intercept, disarm.. and save the fear to land a mortal strike.
About undeads - you have plenty of fear breakers as a warrior already.. Though, Cannibalise is awesome (I’ve often thought this is easily on par with WotF, and totally underused). Though.. it is a pain when you get feared in the wrong stance, while trying to disarm or something.
Some more tips for aspiring warriors: Disarming hunters means they can’t wingclip you, and if you see hunters put down a trap which you think might be a freezing trap (the ones that iceblock you) then jam your challenging shout button, to taunt the pet. It’s easier than going def stance and using Taunt.
I enjoyed your posts Leh, I got 2k in S3 a few months ago.. and then didn’t pvp much since, my teams fell apart. Lately I’ve been getting into raiding (MS-Slam, full S3, coming 5th on a BT guilds meters, now I see why all the PvEers whined about ArmourPen! :D) and I’ve actually found that doing something different with my warrior has made me a much better player. This week I’ve been speccing PvP and trying a new setup I’ve never done before, I’ve been playing very well and I’ve fallen in love with my character all over again.. But meh. /lifestory =)
Cheers for your posts, they’re good to read, I learnt several new things that I’m going to weave into my playing.
Thanks
April 11th, 2008 at 2:34 pm
Yeah a great guide. On undeads, I’ve found WoTF very, VERY useful. More so than stun-resist. My only problem with cannibalize is how it doesn’t work like food. If I ever see a chance to cannibalize, I’m often bleeding or have a DoT on me so it’s interrupted after the first tick. I guess it’s a decent tradeoff for being able to use it in combat.
Also, my spec is 45/11/5. I’m constantly stance-dancing and I’m really good with rage. Ever since I read the post here on Imp MS, I tried it, loved it, never went back. I’ve had matches won because of that last second my MS cools down earlier.
I’d add in a focus part to my intercept/hamstring macro, but I find myself intercepting multiple people at once for interrupts/stunning off my healer/etc.
All in all, great post. I look forward to the next one, Leh.
April 16th, 2008 at 9:51 pm
So i rolled a Troll warrior… yup. I always tell myself that the troll regeneration racial that gives me bout 7 hp/sec in combat makes AAAAAAALLL the diffrence ;p
I use the Troll berserking ability alot though, and it’s actually done lotsa diffrence when ya come down to 1vs1 situations, which happens many times of some reason when i 3vs3.
When it comes to the name im changin to “Deathmangler” in a couple of days, just for kicks. It oughta be easy enough for Armoury ^_^
Good post, Leh.
April 18th, 2008 at 2:36 am
It’s not even 7 health/sec. On my troll mage I get 2 health per tick in combat (keeping in mind full s3 has no spirit, but mages have more base spirit than warriors).
April 18th, 2008 at 2:41 am
Oh also, your macro can be shortened to this to prevent it from actually changing target (so you can int shout the healer after intercept wears off without worrying about deep wounds breaking it):
/cast [target=focus] Intercept
Or even if you want to make a macro that intercepts focus when you hold shift, or your target otherwise:
/cast [modifier:shift, target=focus] Intercept; Intercept
Or you could even go all out and have it do a mouseover if you’re not holding shift:
/cast [modifier:shift, target=focus] Intercept; [target=mouseover, harm] Intercept; Intercept