Why do we need hotkeys? Only if you want to pwn with your warrior.

For instance, if you’re in Berserker Stance and your target dodges, you would have to move your cursor to the Battle Stance icon, click on it, move your cursor to the Overpower icon, click on it, move your cursor to the Berserker Stance icon, click on it, and then finally move your cursor to Mortal Strike or Berserker Rage. But wait, you’ve accidently clicked on the Defense Stance icon because it’s so tiny so you’ve just wasted a second and the Overpower Icon stops lighting up. You were also too lazy to organized your skills for clicking efficiency, so you have more travel time in between skills.

Or

You can just enter shift + F, then F, and then T. Huh?

Having hotkeys is one thing, but having convenient hotkeys is another. For example, since I’m sitting in Berserker Stance, but I like to make my transition really easy and quick to Overpower if my target decides to dodge my attacks. My Battle stance hotkey is “Shift + F” and my Overpower is just “F.” I can easily hold Shift and spam F, then let go to Shift and continue spamming F, since my finger is already there, until Overpower hits. I then hit “T” to go back to Berserker Stance.

I would hotkey Revenge to “F”, simply cause it’s on the same cool down and it’s easier to remember since they serve the same function. As for shouts, since you can only have 1 of your own shouts, I’d hotkey “B” for Battle Shout and “Shift + B” for Commanding Shout. Pummel and Shield Bash can be have the same hotkey, etc.

You want to hotkeys skills that you use often to be as close as possible to your hand. For example, you’d want R to be hamstring and C to be Mortal Strike, something close, and you’ll want Intimidating Shout or Challenging Shout to be something like shift + 4 or H, something further or harder to press.

Leh