Gladiator Leh from Tichondrius BG9, an American server. I transfered over during season 3 finishing top 10 in 2s/3s in BG1 during season 2. Been playing warrior since WoW came back, but arena was an on and off thing for me. I wanted to share some of my experiences and knowledge since Warriorpwns.com’s post were inactive.

Flurry:
DPS – More white swings = more rage = more specials = more dps
Well not really. Getting 1.5 swings every 10 swing isn’t THAT big of a dps upgrade.
Warlocks and Priests are the only classes where flurry can be good against, but then if there’s a paladin, hunter, or druid on their team flurry becomes irrelevant again. There’s also too many factors against flurry because warriors either get CC’d to death or we get blown up on a quick swap. Factors include: getting stunned, snared, immobilized, target getting freedomed, hunter traps, target swapping, switching to board/1hand, etc.

Imp Execute – Good, nothing wrong with it.

Easy to play –What’s difficult about staying in berserker stance and spamming Mortal Strike and never switching stance?
Not difficult.

Tactical Mastery:

DPS – Some would argue that it produces just as much or even more dps than flurry in most cases as a result of more usage of overpower, blood frenzy, or frequent target swaps. The ability to retain rage retains dps/utility. A team of 2 or more physical dpser would greatly benefit from 4% blood frenzy.

Utility – The ability to disarm and spell reflect is crucial for success. Disarming the warrior to keep MS off for a second or disarm rogues for 10 second could bring their target from death to full health. Spell reflecting that sheep or cyclone can be game breaking.

Harder to play – Anyone can play flurry because it doesn’t require any stance changing… but not everyone can play tactical mastery “effectively.” It just opens a lot of option in arena compared to flurry.

I agree that both specs have its advantages and disadvantages, but in “most cases” tactical mastery is more useful than flurry, which is why most of the top warriors are spec’s 35/23/3.

2s – You’ll probably be facing against a druid plus something. Spell reflecting a cyclone or root can be game breaking while reducing pressure on the druid’s CC as a result of fear of reflecting. Intervene healer into hamstring and disarm melee then intercept and hamstring back on your target works wonder.

3s – Druids druids druids. Read above. This time you can “bounce” around more often. 4% blood frenzy is wonderful in a two physical dps oriented team. Instant spell reflect saves lives against RMP on a swap. Intervening on a sheep cast when pummel is on CD is quite satisfying.

5s – 2345 (warrior priest paladin shaman mage) and 2346 (warlock instead of mage) are the most common make ups according to SK-Gaming. These make up tend to “warrior gib” and instant spell reflect saves lives. Warriors are usually on these make up and target swaps are very common.

Duels – Tactical Mastery owns more except against classes you’ve already lost before the duel starts… priest and warlocks (which flurry is best against).

Answer - Spec Tactical Mastery and learn how to play it effectively. You can always go back to flurry vs optimized make ups or you’re feeling lazy. Anyone can play flurry “effectively”, but not everyone play with tactical mastery “effectively.”

I was flurry since season 1 came out on BG1 and when I transferred to BG9 (most competitive American Battlegroup) during season 3, I spec’d Tactical Mastery and stuck with it because of its utility.

Leh