Updated SK Gaming top100 to class population

Arena 3 Comments »

Can druids be the best overall arena class despite being weak in 5v5? Yes they can:

  • Druid: 20 / 10 = 2.0
  • Warrior: 21 / 14 = 1.64~
  • Warlock: 16 / 11 = 1.45~
  • Priest: 13 / 11 = 1.18~
  • Rogue: 12 / 11 = 1.09~
  • Shaman: 3 / 7 = 0.42~
  • Hunter: 5 / 13 = 0.38~
  • Mage: 5 / 13 = 0.38~
  • Paladin: 3 / 10 = 0.33~

Just shows how unstable source of data a pool of 100 players is. We will have to wait and see how 2.3.2 changes affect rogues and mages.

Terhix

Please, for the love of big crits and phat lewt…

Arena 2 Comments »

Looks like everyone got suddenly excited with new SK Gaming top 100 player rating, and, which seems to be new ultimate measure of overpowerness, population representation of classes in that top 100, and obviously Warriors are the best arena class… because it’s not fucking remotely possible, for a class that has the highest overall population to have the highest overall arena representation, and in result - the highest top 100 representation.

To get any real value of a class in all brackets you must not only consider it’s top arena representation, but also overall class population at level 70. Given current data at SK Gaming (it’s changing fast as 100 players is not much when we consider a game with 9 million players), the top 100 representation to class population ratio table looks like this:

  • Warlock: 17 / 11 = 1.54~
  • Warrior: 21 / 14 = 1.5
  • Priest: 16 / 11 = 1.45~
  • Druid: 14 / 10 = 1.4
  • Rogue: 14 / 11 = 1.27~
  • Mage: 9 / 13 = 0.69~
  • Paladin: 3 / 10 = 0.33~
  • Hunter: 4 / 13 = 0.3~
  • Shaman: 2 / 7 = 0.28~

See what I’ve done here? There is more Warlock arena top dogs per Warlock player then there is Warrior arena top dogs per Warrior player. What is really interesting is the ratio of Druid class as they clearly stay in the first league of all arena brackets combined, where most people agree they are lacking in 5v5.

Also SK Gaming is not that much reliable source, as one battlegroup is not equal to another. Cherekee became a Hunter class God before people from his realm came to hunter forum saying he was simply win trading up to the number one.

What top 100 ranking do reflect well is that there are two leagues: Warlocks, Warriors, Priests, Druids (despite being weak in 5v5) and Rogues can compete in all brackets, where Mages, Paladins, Hunters and Shamans, while still being able to be successful in arena, can do so only in specific setups in specific brackets.

Terhix

The rumored 2.4 or 2.3.3 patch notes

Uncategorized 13 Comments »

UPDATE: There was a blue saying those are fake, and there is no reason to say they are real, too bad, some of those changes I’d really love to see.

No one there can confirm them but interesting priest changes. discuss.

General

- Sunwell Isle is available north of Eversong. It will contain numerous new daily quests and the Sunwell Grove, which is split into two instances: Magister’s Terrace (5-man wing) and Sunwell Plateau (raid wing).
- The Shattered Sun Offensive faction is available. Reputation can be gained with them through quests and killing mobs in Sunwell Grove.
- Shadowmoon Village and Wildhammer Stronghold now have reputations associated with them. Reputation can be gained through quests and killing most demon or humanoid mobs in Shadowmoon Valley.
- The limit for daily quests is being raised to 20.

PvP

- Badge-purchased resilience cloaks can now also be bought with honor.
- After two minutes with the Inactive debuff, players will be kicked from the battleground and be given the Deserter debuff.

Druids

- All ranks of Rebirth now require the same reagent, Life Seed. Life Seeds cost 5 silver and all other types of Rebirth reagents have been removed.
- All ranks of Gift of the Wild now require the same reagent, Wild Berries. All other types of reagent have been removed. Wild Berries cost increased to 10 silver.

Hunters

- The magic dispel effect of Arcane Shot has been removed. Tranquilizing Shot now dispels magic effects as well as Frenzy effects.

Paladins

- Righteous Fury can no longer be dispelled.

Priests

- Prayer of Fortitude (Rank 1) now requires a Sacred Candle.
- Hex of Weakness is being changed to Shadow Word: Weakness. Its effect remains the same.
- Feedback is being changed to Arcaneguard. It now gives the Priest three charges for 10 mins that burns attackers’ mana when they attack with spells.
- Touch of Weakness is being changed to Holyguard. It now gives the Priest three charges for 10 mins that reduce melee attackers’ attack power and attack speed. It is now a Holy tree spell.
- Shadowguard, Arcaneguard, and Holyguard are now considered “Guard” spells. Only one of these spells can be active on a Priest at any one time.
- Elune’s Grace can now be learned through a quest by all Alliance Priests. It can now be cast on allied players.
- Devouring Plague can now be learned through a quest by all Horde Priests.
- All Priests can now learn Desperate Prayer, Starshards, Shadow Word: Weakness, Symbol of Hope, Consume Magic, Shadowguard, Arcaneguard, and Holyguard from trainers.
- Lightwell is now available from trainers at level 40. The talent Chastise has taken its place.
- Symbol of Hope is now learned at level 63 and requires a Holy Candle.
- Consume Magic is now learned at level 61 and requires a Holy Candle.

Shaman

- All Elemental Weapon Imbuements have had their duration increased to 1 hour.
- All Elemental Weapon Imbuements are now applied to weapons in a similar fashion to oils, sharpening stones, and rogue poisons. They still overwrite any temporary weapon enhancement.
- Rockbiter Weapon once again causes additional threat per hit.
- Windfury and Flametongue Totems have been removed. They have been replaced by Greater Windfury Weapon and Greater Flametongue Weapon, which allow you to imbue party members’ weapons for 1 hour through the trade window. Ranks and damage stay the same as the Totems.
- Greater Rockbiter Weapon and Greater Frostbrand Weapon are now available from trainers.
- The talent “Improved Weapon Totems” has been changed to “Improved Greater Imbuements.” It now increases the damage of all Greater Weapon Imbuements.
- Turn Elementals is now available from trainers at level 52. It will fear an elemental mob for up to 20 secs and has a 30 sec cooldown.
- Sense Elementals is now available from trainers at level 24.
- Earth Elemental Totem and Fire Elemental Totem have been removed. They are now replaced by Summon Earth Elemental and Summon Fire Elemental, which call forth the same elementals as before but can be controlled through a pet bar by the Shaman. They are subject to the same mana cost and cooldowns.

Alchemy

- New PvP-oriented flask recipes can be purchased.
- The new category of Detection Elixirs has been added. Elixirs that aid in stealth, stealth detection, or tracking fall under this category and only one Detection Elixir can be active at any one time.

Blacksmithing

- Armorsmithing has been subcategorized. Armorsmiths may specialize into Mailsmithing, Platesmithing, or Shieldsmithing. Each have two types of armor that can be upgraded three times.

Cooking

- New non-fishing recipes are being added between 275 and 300 skill.

Enchanting

- The recipe for Weapon: Greater Spirit can now be bought from Ogri’la at revered reputation.
- The recipe for Weapon: Lightshock now drops from the Maiden of Virtue in Karazhan. It increases holy and nature spell damage.
- Recipes with Maple Seed or Stranglethorn Seed have had their mats converted to Life Seed.

Engineering

- The pattern for a 28 slot Khorium Toolbox is available from the Consortium at revered reputation.
- The patterns for Red Smoke Flares are available from the Skyguard and Blue Smoke Flares are available from Ogri’la at revered reputation.
- The pattern for Fishing Lines, which grant fishing poles a bonus to fishing skill, can now be learned from trainers.

Herbalism

- The pattern for a 28 slot Herb Bag is available from Cenarion Expedition at revered reputation.

Jewelcrafting

- Recipes for epic trinkets now drop off certain final bosses in heroic dungeons.
- The recipe for Durable (+heal/+resilience) gem cuts is now available and bought with honor.

Leatherworking

- A new recipe is available from Grand Master leatherworking trainers to make a 24 slot Assassin’s Bag to hold Rogue poisons, reagents, and vials.
- Certain ethereals in Netherstorm are rumored to have a pattern for 28 slot Assassin’s Bags.

Items

- Mana and Wizard Oils no longer have charges. They now stack to 20.
- The Goblin Mining Helmet is now BoE, Cloth, requires level 35, and requires a Mining skill of 205 to wear.
- Finkle’s Skinner is no longer a dagger and now unclassified (like the standard Skinning Knife), allowing all classes to equip it.
- Zulian Slicer is no longer a sword and now unclassified, allowing all classes to equip it. It is now also a main hand weapon.
- Archmage Vargoth’s Staff can now only be used in Netherstorm.

Quests

- The “Crew Under Fire” questline in Azshara has been expanded.
- New quests available at Ghost Walker Post.
- New heroic and non-heroic mode quests are being added for Magister’s Terrace.

User Interface

- The combat log has received various improvements.

World Environment

- A new town, Fallen Pine Lodge, is now in northern Azshara. It will be run by Furbolgs who will offer new quests and a neutral flight path.
- New Alliance flight path available at the Harborage.
- New Horde flight paths available at Ghost Walker Post and the Bulwark.
- New neutral flight paths available at Aeris Landing and Shattered Sun Post.

Source.

Arcane Shot nerfed, now they got non-dmging dispell every 20 seconds instead damaging one every 6, huge priest changes, mostly to balance racials, and Dory’s Embrace for honor, yay!

Terhix

The battlemaster trinket

Arena, Gear, PvP 12 Comments »

So I finally got dedicated enough to farm that 30k honor for battlemaster trinket, and already had a chance to try it out in the arena. The results? It’s good, it really is. I picked the 80 attack power one, as total dps gained from it is better then crit against resilience heavy targets. This allowed me to break 2000 (2013 exactly) attack power with just battle shout up (1/5 commanding presence, blood craze FTW). I dropped the blue quest reward from hellfire for it, so as you can imagine, it’s quite an upgrade for me. The AP on use increase was nice, but it never felt like I won a game due to it.

I’m running War/Pala 2v2, which is not that sexy anymore, but with right tactics we manage. We are still bellow the almighty 2k rating (I blame my gear for it, getting S3 mace soon), and I’m not even dreaming we will beat the really good war/druid teams and what not, but at 1800 rating we can nail them down pretty fine, it has a lot to do with the fact that my pally is really well geared with half PvE gear giving him a lot of mp5 (in mirror match that turns into a mana war, my pally usually sits at 3k mana when the other team’s pally is dying with 0). Anyway we used to have some problems with 2 dps teams as our weakness against them is that my pally can be easly closed down while I’m getting killed, heck we even had problems with rogue/priest team where the priest had 21 shadow for silence and helped the rogue to nuke me down with mindblast here and there. Having the battlemaster trinket that’s not really happening that often anymore, the trinket is really good, it gives me just enough hp to survive that extra nuke before my pally is back in control of his character and can heal me, not to mention it can get me out of execute range, or above 35% so full sub rogues don’t get their mad 20% dps increase on me.

On a side note I’ve just read newest article on World of Ming, where some guy is claiming he can ‘outmuscle’ a warrior in 2v2 manafight, after reading how he use kidney shot every cooldown with full combat spec it made me smile. Now I’m not at 2.2k rating in US BG9, but we played against rogue/druid team yesterday, when you resist THREE kidney shots in a row, you know you picked the right race (and the best looking one at the same time), Orc FTW!

Terhix


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