Current world top 100 player ranking representation to class population:

Druid: 24% arena / 10% pop = 2.4 ratio
Warlock: 20% arena / 11% pop = 1.81 ratio
Warrior: 22% arena / 14% pop = 1.57 ratio
Priest: 13% arena / 11% pop = 1.18 ratio
Rogue: 7% arena / 11% pop = 0.63 ratio
Paladin: 5% arena / 10% pop = 0.5 ratio
Mage: 4% arena / 13% pop = 0.31 ratio
Shaman: 2% arena / 8% pop = 0.25 ratio
Hunter: 3% arena / 13% pop = 0.23 ratio

Population data from Warcraft Census. Hunter situation is a very funny one, they are on the bottom of the food chain in representation, yet they are actually most potent arena class atm. Hunter/Druid teams got up to the 3rd most popular setup above 2200 rating in 2v2, which is one of the reasons why warriors went down, as druids are switching over to hunters for the most part. I guess forum nerfcallers can finally see the truth: It’s not warriors that were shining in warrior/druid 2v2, it’s druids, you tools! That doesn’t mean Blizzard should nerf druids, they should just remove water from 2v2 bracket and problem is solved! It’s much harder to drink in 5v5 than it’s in 2v2, and druids are masters of exploiting it, especially night elf bastards with shadowmeld-drink.

What’s inspiring, especially for me, is that there is still a fair amount of (4.3% which makes it 5th most popular) warrior/paladin setups, with the rise of the druids one could expect paladins go up as they bring one excellent tool to counter druid teams - Judgement of Justice. That being said warrior/paladin is still far from the X/druid easy mode, no free drinks, not much CC, yet I like to play it as it really feels rewarding.

On a side note, last week paladins were on an uproar (when they are not?) about retribution viability in arenas claiming that they, as a hybrid class, should have more then one role in pvp metagame, which is something you can’t really disagree with. Either way 5 minutes of analyzing situation made me come with those particular suggestions for the paladin class:

Step one: change repentance with crusader strike in retri tree.
Step two: make repentance trainable for all paladins at level whatever.
Step three: put charge at 41p retribution.
Step four: give paladins fear ward.

What this fix: Gives retribution paladins a way to enter melee combat, they already have tools to stay in melee combat despite not having snare ability - it’s not perfect, but neither is hamstring - they just have nothing to get back into melee once casters start to kite their ass. 30 second c/d in combat charge with immobilize effect like druid one (might be without spell interrupt as well) would be gimped enough one not to make it overpowered, yet good enough to make this damned spec work. Crusader Strike as 31 talent point is just cosmetic and brings them closer to what enh shamans have. Trainable repentance would bring a bit of CC for all teams with paladins, making them more viable especially in lower brackets where paladins stopped to shine after S1, long cooldown long range CC which breaks on damage, it’s not a cyclone, but I guess it would make it a bit more even in fights against teams with warlocks. Fear ward is something that I would also see on them, warlock/priest can really push it on paladins, and it’s easy to back this up with lore, heck, paladins in D&D have passive fear immunity since level 2, they are holy warriors, they are not afraid of some clowns in pajamas.

Terhix