Execute, where is my execute?
Abilities, Talents January 13th, 2008Execute has became a hot topic on EU warrior forums recently. At level 60 execute was a killer, when your enemy went below 20%, he died. TBC changed everything, facts:
1) People have a lot of stamina today, no one has less then 10k hp, not even mages, meaning that 20% execute range is at least 2k hp.
2) People have a lot of resilience, meaning your execute is going to crit for less damage and do so less often.
3) Execute don’t scale with gear.
Without taking Enrage or armor mitigation into account, execute does 925 damage + 21 per rage point, which means that non improved execute done with 30 rage will do 1240 damage. Full S3 geared warrior will have at least 2k attack power. For the same 30 rage Mortal Strike done with max weapon damage from S3 weapon will deal about 1261 damage (non crit, without enrage or other damage multipliers on 0 mitigation). On average MS still does a bit less damage then 30 rage execute, but come S4 and even better gear, and MS will exceed execute in damage / rage, while execute can become useless with people getting even more defenses and hp. Execute makes you loose all your rage, in arena, especially when you are the only dps, this often means that if your execute is not a killing blow, MS debuff will fade from the guy you are trying to finish and he is going to get healed for a large number, and you can’t afford that.
Execute is our eviscerate, but unlike Rogue’s constant-damage ability, Execute was not changed to scale with gear, which makes it really really bad the better gear everybody around have.
The question you might ask is - how do you scale damage/1 rage point not to make the ability overpowered. My answer is - you don’t. All that needs to be changed is the constant 925 part of execute damage, 925 is fine for blue geared warrior, an S3 warrior should do 1110 (20% more) + 21 / 1 rage damage executes. On the other side, this can be a problem with dps fury warriors, the better gear those folks have, the more rage they generate, so when the boss goes down below 20%, they technically do more damage with execute with better gear, as their rage generation goes up. In PvP it’s a different story, when we often struggle with rage and don’t have time to do 20 executes in a row before our enemy dies, it’s just not happening.
Execute is one of the things that needs to be improved come WotLK, as in my opinion, it’s one of the abilities that define the class and adds a lot of badass factor, it would be a pity for it to become a cosmetic ability that no one use because it’s damage / rage is not good enough to loose the debuff of our primary attack.
Terhix
January 13th, 2008 at 6:58 pm
Execute is mostly underwhelming.
As an Arms warrior, in raids, I find it’s silly to use Execute with a two-handed weapon because it’s impossible to fuel rage fast enough to use it after every global cooldown. And since Execute doesn’t scale with weapon damage, it’s not as though you get bigger Executes with a two-handed weapon equipped as opposed to two one-handed weapons. If I’m using a two-handed weapon, I’ve resolved not to use Execute anymore unless I decide to swap for two one-handed weapons at 20%.
In PvP, as you’ve already mentioned, Execute’s effectiveness is lost on higher stamina and higher resilience targets, which is virtually everyone in competitive arena PvP. As Execute typically will not hurt my opponent for more damage than Mortal Strike, again, I’ve resolved not to use Execute anymore unless I am absolutely positive it’s going to score a kill. After all, for what other reason would I want to lose ALL my rage for an attack that under most circumstances won’t even exceed my Mortal Strike’s damage?
January 14th, 2008 at 5:43 am
You know, I’ve noticed this as well, I find that my executes, which used to send my opponent straight to hell at 20%, pretty much NEVER give me a kill anymore. I’ve executed non-plate wearers for less than 1K, not cool.
It just doesn’t hit hard enough. I think they should make another trainable rank, but it’d be hard to balance it out.. Maybe make it hit for more w/ a 2H weapon?
It’s a tough skill to balance w/ Resilience, the huge gear differences, and all that, but there’s gotta be a way to do it.. Just hasn’t been discovered yet.
January 14th, 2008 at 1:45 pm
To say that Eviscerate scales is a bit much praising I’d say. Well, maybe it does - but the amount is mostly ridiculous, at least compared to 60. So maybe it’s a bit better burst damage than another SS, but it’s a very bad example imho.
January 14th, 2008 at 5:19 pm
I’d think the simple fix would be to make the base execute damage based off AP or weapon damage (or some combination of both), as opposed to “925″.
Weapon dmg + AP/2?
3x weapon dmg?
dmg = to AP?
I’m sure they could find a balanced way to do it and allow it to scale. What did they do for eviscerate?
January 14th, 2008 at 7:07 pm
Only problem with basing it off weapon damage –
It will be more gimped with a 1H, and Fury Warrs need love too.
On the other side of the spectrum, basing it off of AP purely will make it soooo OP for them, they’ll rule the damage charts when anythign goes below 20%.
The Weap Dmg + AP/2 would be the best option out of those… In my gear (4/5 S1, Lionheart Blade, ~1600 AP w/ Battle shout, everything else blue/green) the base damage would amount to..
Approximately 1550. Thus, a 30 rage execute (non-crit) would net me around 1865 damage before any mitigation.. That might be a bit much, considering I don’t even have an S1 weapon. This would scale almost too well.
Perhaps WD/2 + AP/2? That’d be ~1175 base for me. I think that could work, it wouldn’t be so bad.
Looking at Serennia’s Armory, he’d hit for an approx base of 1400, so a 30 rage execute would smack for 1715 w/o mitigation… With WD + AP/2 (old formula) it’d be around 2165.. (1850 base)
Is there a happy medium, or should S3 geared warrs have a 15 rage ability that hits non-crit for near 2K w/o mitigation? x.x
January 15th, 2008 at 12:21 pm
Simple, change 925 damage to 550 damage + 25% attack power, that will give 925 damage for a folk with 1500 attack power who just hit 70, going up to 1050 for a guy with 2k attack power. It doesn’t need much scaling, just ANY scaling.
January 15th, 2008 at 5:38 pm
Good idea, though that would actually make it slightly better than it already is for fury warrs, though it’s not like they’ll break the damage meters…
They should do that. x.x
January 18th, 2008 at 5:41 pm
They could scale it with attack power (dmg=ap for example). Then to prevent it from becoming super overpowered with PVE warriors make execute generate way more threat. So they can’t just spam it or they would pull agro.
January 23rd, 2008 at 4:56 pm
Execute suckiness nowadays is not only in PvP…
i do the dailyes in Netherwing ledge, tested Execute with 0 sunders, 5 sunders, 5 sunders and Executioner procc (i also have some Armor ignore S3 parts), still the dmg rarely exceeds 2k.
What ticks me off is crits of freaking 600-ish dmg on execute and the mob doesn’t die, followed by a normal white attack of 1200!!
Somethings rotten in Denmark when white hits does double dmg in comparison to Execute crits…