I keep seeing people on this site, and on the official boards talking about improved execute. Now talking about it is fine - if you talk about it like improved rend and improved cleave, but these people are talking about it as a talent that is worth taking.
I’ve done piecemeal arguments against taking it, but this will be my coup de grace on the talent, and will hopefully seal the deal against it for the vast majority (if not all) of you.
For the low cost of 2 talent points, improved execute will drop the up-front rage cost of execute from 15 to 10. I’m not sure why people think this is good, but I can only assume it’s because they don’t know what execute does. Rank 7 (level 70) reads:
Attempt to finish off a wounded foe, causing 925 damage and converting each extra point of rage into 21 additional damage. Only usable on enemies that have less than 20% health.
So, with improved execute, if you had 15 rage or more improved execute has converted 5 more rage points into damage - for the insane increase of 105 damage. To put that in perspective, 2 points in improved cleave will add 56 damage (or 84 damage for 3 points), of course you can cleave whenever you want and it can hit 2 targets… but I don’t know anyone who takes imp cleave seriously, and being twice as good as crap is still crap.
The only place improved execute does anything remotely useful is when you’ve got your target below 20%, but only have between 10 and 14 rage (less than 10 and you can’t execute even with improved, more than 14 and you could have done it with non-improved). When I get into an execute-spam situation, it’s usually after each white hit that I can execute. Incoming damage is not enough for me to hit it every GCD unless I’m being focused - and if I am being focused then I should be getting 15 just as easily as I can get 10. Remember - it’s a FIVE rage margin for improved execute to help you.
If I’m relying on white swings, I can safely say my white swings generate 15 rage even versus highly armoured paladins and druids, and closer to 30 versus cloth. I tried to use the rage formula to outright prove this, but that thing is a nightmare and is tied to how much damage you do anyways. I’ve played a warrior a long time, and I often use slam after white hits coming from 0 rage, I’m confident in my estimates.
Some classes can rage starve you, making you think you should have this talent in your arsenal to tip the scales in your favour. But if you manage to get them to 20% in the first place, you’ve obviously got the capability to generate enough rage against them. Execute is good because it packs so much damage so efficiently. It’s harder getting someone from 100% to 80% with MS/WW/white damage than it is getting them from 20% to 0% with execute and white damage.
To summarize, improved execute might as well read “Increase execute damage by 105 (or 11%)”. In a game where players pack 10-15k HP in pvp, that is not exactly impressive. It’s on the same level of the tree as enrage so you never “have” to take it. If you need 2 points to reach flurry take improved slam and/or weapon mastery instead. Oh, and if you do find yourself stuck at 10-14 rage all the time after white hits, put down the [Honed Voidaxe] and go get yourself a real weapon.
Veritas