In previous post Veritas is trying to prove something that’s impossible to prove, and he is using many words and numbers for it. I’ll make a short post that will prove why is he wrong.

Fact: your white dps needs to be below 40% of your total dps for Flurry to produce less per-talent-point dps then BF.
Fact: with rage normalization BF adds about 2% to rage gen, which won’t be even noticeable as rage is rounded to small numbers making it negligible.

In scenario where you are using Slam, MS and WW, you need pretty much 500 rage per minute to keep that up. Now when you are using Slam to slow your hits down, let’s assume you are hitting once per 4 seconds (you don’t have Flurry, yet), that means you have to generate 33.3 rage per hit. With good gear you should get what? 20 rage per hit on cloth? To generate that amounts of rage from damage done only you would need to have 66% crit and hit a cloth guy with 0 resilience. Good luck.

Dropping white dps below 40% of your total dps is really hard, there are problems with rage, there are problems with cooldowns and there are problems with global cooldowns, you can’t magically toss hamstrings, pummels, MS’s, WWs, Slams whenever you like and feel like it, without being rage starving and having constant GCD conflicts, it’s just not fucking possible.

Fact: There is no way BF will ever produce more dps-per-talent point then Flurry if you are the only physical dps guy in the group gaining rage from damage done only.

Now I don’t know about Veritas, but I can always find a way to burn my rage down with something, I’m never at 100 rage, ever. There is no such thing as too much rage, the more rage you generate the better, and for that reason, Flurry beats BF by infinity, since BF generates so much rage it’s… nonexistent.

BF is different then Flurry, it has an advantage for when you are not the only physical dps in your group, which is what it was designed for. You take Flurry to greatly increase your single-target dps for when you are ignored, dealing damage when you are not ignored was never a problem, and in 5v5 when you are not ignored, you are running around in def stance trying to survive, at which point it pretty much doesn’t matter which one you picked.

Terhix