First two days of testing 2.3 is behind me. I specced 41/17/3 with 2/5 enrage at first and I’m testing this. I’ve some problems with getting used to new swing time (no flurry), shorter MS cooldown, rage generation and TM (I’ve a psychological barrier that makes me not want to switch stances when my rage bar is at 20rage or above). Either way, I’m trying.

My first impressions were positive. Since yesterday however, I’m one step closer to speccing back to 33/28, and the reason for that are priests and their damned shields. Now, two days at 41/17/3 (mostly spent on farming gold) doesn’t make me the master of the spec and king of pvp with it, but I find priests actually harder with ER build then with 33/28 build. First, ER does jack shit when the priest has bubble up, 25% more rage from 0 is still 0 rage. Once you get the shield down and save rage to burst it down whenever they cast it up, it’s fine, you produce enough rage to fuel whatever abilities you might need at that point. However, the second advantage of 41+ arms builds - Improved MS - is completely useless in this situation, you can’t use MS every cooldown since you have to save it for when the bubble is up, or you will go back to rage starving situation. In other words, if you don’t play your cards right, even a pve specced holy priest with buffed PW:Shield and spell damage from healing gear can be damn annoying.

With 33/28, most of those problems are mitigated. First, flurry gives you higher white dps, while 3/5 flurry doesn’t give as much dps as Imp MS should, you don’t have to wait with white swings for when the bubble is up, and higher white dps helps taking the shield down when you are rage starving a lot. Then, 33/28 gives you Slam (unless you pick Execute over Slam for some odd reason), you can slam those damn shields like there is no tomorrow, cheap almost instant yellow attack is more life saving then ER is when fighting a priest.

In it’s current form ER doesn’t fix rage starvation at all, it’s ok-ish talent, and it has it’s use, it can be powerful at times, but after two days with it I can say that, for 41p, it’s lackluster. Something like making ER generate 50% of normal rage on absorbed swings would make it much more desired, without making it game breaking or overpowered.

Terhix