5 fury or 20 fury - why Enrage is overpowered
Enrage, Talents, patch 2.3 November 13th, 2007In this topic some people are wondering about a build for 2.3, they are considering different builds, even such crazy stuff like 23 in prot for stun and improved shield bash, but no one is considering putting more then 5 points in fury but less then 20. It’s like black hole, there is a psychological barrier that stops people from going for like 11 in fury to grab piercing howl, without looking at Enrage. Reason? Enrage is just too good. Let’s face it, no other class has a talent comparable to Enrage, 25% damage boost that can be perma up in many PvP situations, paladins got Vengeance which got nerfed few times, sure it triggers on dealing crit and not taking it (thus it’s usable in PvE), but it’s only 15% and it has to be stacked 3 times to those 15%. When Enrage was nerfed from 40% to 25% I was upset about that (not long tho, as my warrior did very fine after the nerf), now I’m actually hoping Blizzard will nerf enrage to 15%, that would make builds like 44/14/3 viable without looking gimped in various situations where Enrage can be used, and after all that time with 33/28 I want my TM, especially now when Disarm will become such a critical tool in PvP.
Yes, I’m a warrior and I want Enrage nerfed, throw your stones now.
UPDATE: Well, I think I can add a bit before you start calling me an idiot in comments. Personally, I believe that Enrage is responsible for the way high Arms talents look. Let’s face it, Fury warriors (the ones that do PvE at least, are there any other?) don’t give a shit about Enrage, in fact, they want it unlinked from Flurry so they don’t have to pay 10 talent points for it. The mid-tree fury talents were extremely potent and still are such, Enrage with Death Wish next to each other along with Intercept. While MS is required to PvP for it’s utility and burst, the critical mass of our PvP offensive power comes from fury tree, well, used to be as Patch 2.3 should be here by now (tomorrow in Europe). Putting DW to Arms makes sense since it doesn’t stack with Enrage anymore. If TM was in Arms, everyone and his dog would be 41/20 in 2.3, with some people taking Sweeping Strikes instead of ER for some odd reasons. After patch 2.3 TM has to compete with ER and Enrage for our talent points, and it’s often loosing that battle, it’s not loosing a battle against ER, it’s loosing a battle against Enrage. Enrage is our curse, it’s powerful tool, but it’s a tool that’s not always usable (fighting shadow priests and warlocks), and when it’s not usable we can feel gimped. There are huge problems with balancing our class with Enrage in it’s current form, seriously, I’d rather like some independent stable dps without the ups and downs that Enrage is giving me now. Nerf enrage and the doors for new, fun and balanced talents, come WotLK, will open.
Terhix
November 13th, 2007 at 10:57 am
I think what really matters is, what the bottom of the Arms tree will bring with the next expansion. Is 51 points mandatory? If so, you’re forced to chose between Enrage or Tactical Mastery. And I believe this is exactly what the devs are trying to create; hard choices, because it means it’s all good for something. Personally 31/40 looks incredible to me. So they better make up something really cool.
November 13th, 2007 at 11:03 am
In WotLK it will be up to 41/30 or 41/27/3 vs 51 arms, comming from 44/14/3 I’d end ad 54/14/3, right? Now imagine what they would have to put into arms to compete with Flurry and Enrage. Flurry is not that superb, ER + Imp MS easly compete with that, but Enrage is still something you can’t just say “oh, I’ll do fine without that’”. Maybe I’m wrong, starting from tomorrow I’ll see how 44/14/3 w/o Enrage will work for me, need to get plans for adamantite weapon chain first tho. Experimenting for the good of human (warrior) kind :P.
November 13th, 2007 at 11:10 am
I didn’t really have any plans to respec from 31/30 untill I saw your post. I might also switch back, depending on how it works out. I am suspecious about Blood Frenzy adding a major deal of my solo DPS compared to when I had 31/30.
November 13th, 2007 at 11:16 am
One thing I forgot to add: What if I dont reapply MS every 5 seconds? When doing rotations I sometimes cast it 1-2 seconds later, if I lack rage. How does EM/IMS compare to Flurry then?
November 13th, 2007 at 11:22 am
You can be lacking rage, or you can be out of range. If you are out of range, you are not using Flurry either. When I was full Arms while leveling to 66 or something I never really had problems with spamming MS every c/d. That’s something I want to test after the patch, if I can keep spamming MS in arena no matter what, that means it’s working.
November 13th, 2007 at 11:27 am
It happens during grinding, just MS/WW spam. But typically only initially, unless I get Enraged/sword proc/crit from the beginning. I will test 41/20 in raiding tonight (Europe, so actually no patch yet). Usually I’m in top 5 as 31/30. I’ll report how it goes.
November 13th, 2007 at 11:30 am
Just a quick mockup:
http://war-tools.com/?p=vt&i=43205&link=yes
This would make me happy.
November 13th, 2007 at 11:32 am
Then again, Slam is a level 30 ability, so the talent can’t be in tier1 fury :X.
November 13th, 2007 at 7:49 pm
T’would make me very happy as well because I slam so much, I can probably slam a revolving door right now.
November 13th, 2007 at 8:14 pm
I would like to see some thoughts on this. 41 Arms personally opens for very different gemming in my gear.
31/30 Sword: Crit stacking, for Flurry uptime.
41/20 Sword: Attack Power/Armor Penetration stacking?
I suck at math.
November 13th, 2007 at 11:42 pm
I wouldn’t gem for crit just to increase flurry uptime. In PvE where there is no resilience, having crit above 30% doesn’t make much of a difference in the uptime, you should gem/gear for whatever stat should bring your overall dps higher, I’ll try to cover that in a post soon.
November 14th, 2007 at 11:52 pm
Sounds good
I don’t like balance though, I prefer experiments.