And so I posted ‘Remove imp. Slam talent’ suggestion.
Slam, Talents, patch 2.3 3 Comments »Title says it all I guess. The way things are atm Slam is just useless without talents, which is a pity since it turns out to be really nice ability (at least it’s used now unlike pre-TBC). Situation here is pretty similar to Arcane Explosion problem mages had.
The baseline attacks a two-hander wielding warrior can have and use as effective damage dealing tools are Mortal Strike, Whilrwind (only in zerk) and Slam, there is Overpower for when the target dodge or Heoric Strike which is highly rage-eating with slow 2h, making it not so good of a choice. Slam allows warrior to chain more attacks in a row followed after an instant, and while it’s reseting swing timer, it requires some skill to use making a difference between weekend warrior and good warrior.
Improved Slam is pretty high in fury tree, it’s a two-handed benefiting talent, but if one go for 41 arms (which is the right tree for two-handed users) he can’t have Improved Slam, meaning you have to sacriface something from primary tree to offspec fury and become infamous ‘hybrid’.
Improved Slam could be moved to Arms tree (which is not solving the problem that Slam is useless without talents into imp.), but that would most likely end in reducing the potential of arms tree by trading something to fury. Arms is also pretty-talent heavy tree at few tiers, making warriors do some tough choices there, adding Slam would make it even worse and not very solid without investing 45+ points into arms. On the other hand fury can recieve a talent that can benefit them, most likely for dual wielders not to make Arms warriors look at the 20-30 range fury talents as better then high end arms talents (like it’s now, and what patch 2.3 is at least trying to change).
Slam is one of the things that makes me feel forced to spec heavily into fury as an arms warrior, making the base attack 0.5 sec cast without talents and removing the talent as a whole would give me much easier time when trying 45/5/11 or 41/20 after 2.3.
Terhix