No, I’m not going to make a comment about 2.1.0 changes, if you have half of a brain, you know why we are getting nerfed. There is nothing to cry over, it’s a major bug fixing and class balancing patch, and as always - if anything will be wrong with our class - it will get fixed. Anyway, Meadows got onto PTR and gave us the following information:

Here are some changes that might be of interest to warriors.

# Many epic weapons were slightly nerfed. Blacksmith tier 2 weapons lost 0.7 DPS, gladiator 2h weapons lost 0.7 DPS too (mine went from 114.7 - 114.0). Gladiator 1hs lost a bit of damage too.

# Savagery now has a glow. If your weapon has no base glow effect then savagery will be red, while at the same time amplifying a weapon’s base glow effect if there is one Looks pretty funky. See screenshots below but keep in mind that the gladiator sword glows a bit already:

# Mongoose has a bright, green glow:

# Spell reflect now fades after you unequip your shield, plus it also has a really obvious animation, impossible to miss:

# Revenge had its damage increased by 400% or so. Mitigated by armor, not effected by AP:

# Devastate has been reworked. It now strikes with both weapons when dual-wielding:

# Heroic Strike causes 62 additional damage to dazed targets.

# Enrage is still the old 25% damage buff, not some haste/flurry thing

# All ability tooltips now say "melee range" instead of 5 yards. Whether this has any effect on abilities is doubtful:

# Warrior tier 4 was slightly changed:

    Warrior Def: no changes

    Warrior Off:
    Chest:
    -4 STR (why?)

And last but certainly not least:

# Sweeping Strikes no longer gets a second bonus from %-damage buffs:

So, there goes that. Damn it, Blizzard.

So here dies my idea for instant shield -> spell reflect -> 2h macro :p.

Terhix