Warhammer NDA lifted, Terhix.com online

Uncategorized No Comments »

Title says it all, would write few more words, but I’m busy on the new blog, so head right there.

Edit: first video uploaded.

Terhix

Taking Ming back to school

Uncategorized 13 Comments »

Apparently armor penetration is going to be changed to a rating which will give people % armor penetration. I’ve just read last post on World of Ming, and boy does he have any idea how the armor works?

This is a great, great balance change. Corrently armor penetration is incredible vs clothes, worthless vs heavy armor. With the same amount of armor penetration stats, warriors get a much bigger damage boost on a rogue, than the rogue hitting him back. By changing armor penetration into percentage will allow both classes to benefit from the stat equally.

ORLY? Took me one minute to calculate. Let’s take 50% reduction on 3000 armor:

Armor reduction without reduction: 22.13%
Armor reduction with reduction: 12.44%
DPS increased by 12.44%

And same 50% reduction on 10000 armor:

Armor reduction without reduction: 48.64%
Armor reduction with reduction: 32.14%
DPS increased by 32.14%

So, with this new “balanced” %-based formula, armor penetration will change it’s purpose from raping clothies to raping plates, equally benefiting my ass.

Terhix

Warhammer NDA to be taken down…

Uncategorized 7 Comments »

The guild beta begun in Warhammer Online and peeps from my guild (who are, pretty much as me, tired with WoW) got in. I’ve decided to get back on my personal beta account and start playing the game with them again. That’s pretty much the main reason for the stagnation on this blog over past weeks (that and Mass Effect and Arms talents in WotLK sucking major ass, being so uninspiring that it’s not even fun to write about them).

After playing WoW for so long I guess I’m not alone when I say I’m tempted to play a new game, not because WoW is bad, but because I’m just fed with it. AoC failed to deliver, AFAIK they haven’t implemented the PvP system into the game yet, and it’s been what? Two months since release? It’s kind of bad for a game that advertised itself as a hardcore PvP game to not have a PvP system in it.

There is no class named ‘Warrior’ in WAR, so the name of this blog (as well as the logo) isn’t going to fit there well. I’m going to leave WarriorPWNS dusting as an archive, and move onto www.terhix.com (WIP) for Warhammer. The theme of the new blog is being worked on :P, should be up during the weekend. Mythic announced they are going to lift the NDA next week, so once the new blog starts working you can just add the new RSS to your readers and await a HUGE post about Warhammer by then, including screenshots, maybe some PvP action taken with fraps.

Ok ok, but as a warrior player, what class am I going to cover? Well, according to the NDA I can’t even tell you what class I’m playing in beta, but in a twisted way I’ll say that before I got into beta I was 60% sure that I’ll be playing a Black Orc after release, and now I’m 100% sure about that choice ;).

WAAAAAAAAGH!

Terhix

Wrath of the Prots?

WotLK 6 Comments »

Many things hint that tank gear, or block value to be exact, is going to get changed - a single stat for healers and dps casters, same hit, crit and haste ratings for melee and casters as well as changes to crushing blow. Blizzard wants Warriors and Death Knights to share gear, and block value would be useless for tanking DK, so it’s very likely that block value will be removed from tanking gear, while the block value gain from strength will get increased.

Now I’m not a fan of shield block in PvP, but considering the highest damage attack prot warrior gets - shield slam - scales with block value, this means you could do pretty good shield slams in PvP gear, good thing considering Shield Slam becomes trainable. But there is more, Shield Bash dealing damage equal to 20% attack power, Concussion Blow dealing damage equal to 25% attack power and Shock Wave - cone aoe stun, also dealing 25% attack power as damage. Overall the damage a prot warrior can deal is going up greatly, but it’s still not enough to compete with other classes, a prot warrior in PvP has to look for his chances elsewhere.

The most important PvP utility one can see in new protection tree is Safeguard, looks like Blizzard is actually learning few thing from Warhammer Online - Safeguard 3/3 makes charge, intercept and intervene break roots and snares, as well as gives a 60% damage reduction for 6 seconds on a target affected by Intervene. That’s huge, it’s pretty much undispellable pain suppression on a 30 seconds cooldown.

Another thing is Shield Slam for it’s offensive dispel utility, just like the hunter’s arcane shot, what’s good about Shield Slam is that you don’t have to choose between doing damage or dispelling, you do them both. Taking down an absorb shield, bloodlust or blessing of freedom, it might not be the spec defining ability, but definitely worth to be mentioned.

I’d say that Devastate can fall into the same category, as far as it’s a PvE move, having 5 sunders stacked on a target in PvP does increase the damage done by every melee guy in the group a lot. Now with Shield Break disarming enemy shield (if the target has one) and Improved Disarm increasing target’s damage taken by 10% you can contribute to your team’s damage done without actually doing damage.

And finally, last but not least, the stuns - a single target one every 30 seconds and cone-aoe one every 45 seconds, put in extra intercept or revenge stun if specced and you can make some people cry. Prot warrior can be finally a viable alternative in PvP as a group support / CC / debuff kind of guy.

Terhix

Totems castable under silence

WotLK 11 Comments »

Koraa, Class Designer:

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…………..|::::::::::::::::::::::::::/’;;;;;;;;;/::::::::::::::::::|…TOTEMS ARE IN THE PHYSICAL SCHOOL NOW
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Thanks, Ollie.

Source. Not a revolution for totems maybe, but every bit helps I guess.

Terhix


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